java.lang.OutOfMemoryError

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

tip

Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp

You have a different solution? A short tip here would help you and many other users who saw this issue last week.

  • Bug: OutOfMemoryError on Android
    via GitHub by tttppp
    ,
  • Forcing Portrait mode OOM bitmap resize
    via Stack Overflow by user583739
    ,
    • java.lang.OutOfMemoryError: Failed to allocate a 26211852 byte allocation with 14018312 free bytes and 13MB until OOM at dalvik.system.VMRuntime.newNonMovableArray(Native Method) at android.graphics.Bitmap.nativeCreate(Native Method) at android.graphics.Bitmap.createBitmap(Bitmap.java:939) at android.graphics.Bitmap.createBitmap(Bitmap.java:912) at android.graphics.Bitmap.createBitmap(Bitmap.java:843) at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:719) at id.testingapp.android.TestingApp.WelcomeActivity.prepareBackgroundAnimation(WelcomeActivity.java:140) at id.TestingApp.android.TestingApp.WelcomeActivity.onCreate(WelcomeActivity.java:72) at android.app.Activity.performCreate(Activity.java:6283) at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1119) at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2646) at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2758) at android.app.ActivityThread.access$900(ActivityThread.java:177) at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1448) at android.os.Handler.dispatchMessage(Handler.java:102) at android.os.Looper.loop(Looper.java:145) at android.app.ActivityThread.main(ActivityThread.java:5942) at java.lang.reflect.Method.invoke(Native Method) at java.lang.reflect.Method.invoke(Method.java:372) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1400) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1195)

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