com.jme3.asset.AssetNotFoundException

Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)

Solutions on the web3

  • via GitHub by laenion
    , 9 months ago
    Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)
  • via GitHub by Wound
    , 6 months ago
    Textures/Sky/Bright/spheremap.png (Flipped)
  • via Game Development by Thijser
    , 1 year ago
    /home/glados/codes/3/assets/Textures/map/oldParchment.jpg (Flipped) (Mipmapped)
  • Stack trace

    • com.jme3.asset.AssetNotFoundException: Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped) at com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370) at com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390) at toniarts.openkeeper.game.state.loading.SingleBarLoadingState.getLoadingScreenTexture(SingleBarLoadingState.java:98) at toniarts.openkeeper.game.state.loading.LoadingState.setupTitleScreen(LoadingState.java:83) at toniarts.openkeeper.game.state.loading.LoadingState.initialize(LoadingState.java:70) at toniarts.openkeeper.game.state.loading.SingleBarLoadingState.initialize(SingleBarLoadingState.java:73) at com.jme3.app.state.AppStateManager.initializePending(AppStateManager.java:251) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:281) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:236) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:193) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745)

    Write tip

    You have a different solution? A short tip here would help you and many other users who saw this issue last week.

    Users with the same issue

    You are the first who have seen this exception. Write a tip to help other users and build your expert profile.