com.jme3.asset.AssetNotFoundException: Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)

GitHub | laenion | 2 months ago
  1. 0

    GitHub comment 251#253990616

    GitHub | 2 months ago | laenion
    com.jme3.asset.AssetNotFoundException: Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)
  2. 0

    A lot of crashes in JME3 test examples project

    GitHub | 2 months ago | nordfalk
    com.jme3.asset.AssetNotFoundException: mucha-window.png (Mipmapped)
  3. 0

    Jmonkey loading texture from fails

    Game Development | 2 years ago | Thijser
    com.jme3.asset.AssetNotFoundException: /home/glados/codes/3/assets/Textures/map/oldParchment.jpg (Flipped) (Mipmapped)
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  5. 0

    TestNiftyExample crashes on start

    GitHub | 2 years ago | Nehon
    java.lang.RuntimeException: com.jme3.asset.AssetNotFoundException: all/intro.xml
  6. 0

    JMonkeyEngine not loading models

    Stack Overflow | 2 years ago | MagnusCaligo
    com.jme3.asset.AssetNotFoundException: Monkey.obj

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    Root Cause Analysis

    1. com.jme3.asset.AssetNotFoundException

      Textures/LoadingScreen-Japanese/LoadingScreen1600x1200.png (Flipped)

      at com.jme3.asset.DesktopAssetManager.loadAsset()
    2. com.jme3.asset
      DesktopAssetManager.loadTexture
      1. com.jme3.asset.DesktopAssetManager.loadAsset(DesktopAssetManager.java:370)
      2. com.jme3.asset.DesktopAssetManager.loadTexture(DesktopAssetManager.java:390)
      2 frames
    3. toniarts.openkeeper.game
      SingleBarLoadingState.initialize
      1. toniarts.openkeeper.game.state.loading.SingleBarLoadingState.getLoadingScreenTexture(SingleBarLoadingState.java:98)
      2. toniarts.openkeeper.game.state.loading.LoadingState.setupTitleScreen(LoadingState.java:83)
      3. toniarts.openkeeper.game.state.loading.LoadingState.initialize(LoadingState.java:70)
      4. toniarts.openkeeper.game.state.loading.SingleBarLoadingState.initialize(SingleBarLoadingState.java:73)
      4 frames
    4. com.jme3.app
      SimpleApplication.update
      1. com.jme3.app.state.AppStateManager.initializePending(AppStateManager.java:251)
      2. com.jme3.app.state.AppStateManager.update(AppStateManager.java:281)
      3. com.jme3.app.SimpleApplication.update(SimpleApplication.java:236)
      3 frames
    5. com.jme3.system
      LwjglAbstractDisplay.run
      1. com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151)
      2. com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:193)
      3. com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232)
      3 frames
    6. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:745)
      1 frame