com.jogamp.opengl.GLException

Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

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Stack trace

  • com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502), at com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31803) at com.jogamp.opengl.DebugGL4bc.glBindTexture(DebugGL4bc.java:730) at processing.opengl.PJOGL.bindTextureImpl(PJOGL.java:1423) at processing.opengl.PGL.bindTexture(PGL.java:3146) at processing.opengl.Texture.bind(Texture.java:680) at processing.opengl.PShader.setTexture(PShader.java:1338) at processing.opengl.PGraphicsOpenGL.flushPolys(PGraphicsOpenGL.java:2450) at processing.opengl.PGraphicsOpenGL.flush(PGraphicsOpenGL.java:2348) at processing.opengl.PGraphicsOpenGL.endDraw(PGraphicsOpenGL.java:1526) at processing.core.PApplet.handleDraw(PApplet.java:2430)

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