com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

GitHub | gohai | 4 months ago
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    GitHub comment 19#254004449

    GitHub | 4 months ago | gohai
    com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

    Root Cause Analysis

    1. com.jogamp.opengl.GLException

      Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

      at com.jogamp.opengl.DebugGL4bc.writeGLError()
    2. JOGL
      DebugGL4bc.glBindTexture
      1. com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31803)
      2. com.jogamp.opengl.DebugGL4bc.glBindTexture(DebugGL4bc.java:730)
      2 frames
    3. processing.opengl
      PGraphicsOpenGL.endDraw
      1. processing.opengl.PJOGL.bindTextureImpl(PJOGL.java:1423)
      2. processing.opengl.PGL.bindTexture(PGL.java:3146)
      3. processing.opengl.Texture.bind(Texture.java:680)
      4. processing.opengl.PShader.setTexture(PShader.java:1338)
      5. processing.opengl.PGraphicsOpenGL.flushPolys(PGraphicsOpenGL.java:2450)
      6. processing.opengl.PGraphicsOpenGL.flush(PGraphicsOpenGL.java:2348)
      7. processing.opengl.PGraphicsOpenGL.endDraw(PGraphicsOpenGL.java:1526)
      7 frames
    4. processing.core
      PApplet.handleDraw
      1. processing.core.PApplet.handleDraw(PApplet.java:2430)
      1 frame