com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

GitHub | gohai | 2 months ago
  1. 0

    GitHub comment 19#254004449

    GitHub | 2 months ago | gohai
    com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),
  2. 0

    GitHub comment 3976#147471314

    GitHub | 1 year ago | gohai
    com.jogamp.opengl.GLException: Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glGetIntegerv(<int> 0x8D57, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=2 cap=2]): GL_INVALID_ENUM ( 1280 0x500),
  3. 0

    glGetError() returned the following error codes after a call to glEnableVertexAttribArray(<int> 0xFFFFFFFF): GL_INVALID_VALUE

    Stack Overflow | 2 years ago | bobbyrne01
    com.jogamp.opengl.GLException: Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glEnableVertexAttribArray(<int> 0xFFFFFFFF): GL_INVALID_VALUE ( 1281 0x501),
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  5. 0

    Throw exception executing plot()

    Scilab Bugzilla | 4 months ago | baldiniebaldini
    com.jogamp.opengl.GLException: Caught GLException: FBObject Init.isFB GL Error 0x501 of FBO[name r/w 1/1, init false, bound false, size 610x460, samples 0/0, modified true/true, depth null, stencil null, colorbuffer attachments: 0/8, with 0 textures: [null, null, null, null, null, null, null, null], msaa[null, hasSink false, dirty true], state NOT A FBO, obj 0x164807d]
  6. 0

    Running PointCloudOGL Example gives a com.jogamp.opengl.GLException

    GitHub | 3 months ago | jesperalmstrom
    com.jogamp.opengl.GLException: GL_INVALID_OPERATION: Buffer for target 0x8892 not bound

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    Root Cause Analysis

    1. com.jogamp.opengl.GLException

      Thread[main-FPSAWTAnimator#00-Timer0,5,main] glGetError() returned the following error codes after a call to glBindTexture(<int> 0xDE1, <int> 0x4): GL_INVALID_OPERATION ( 1282 0x502),

      at com.jogamp.opengl.DebugGL4bc.writeGLError()
    2. JOGL
      DebugGL4bc.glBindTexture
      1. com.jogamp.opengl.DebugGL4bc.writeGLError(DebugGL4bc.java:31803)
      2. com.jogamp.opengl.DebugGL4bc.glBindTexture(DebugGL4bc.java:730)
      2 frames
    3. processing.opengl
      PGraphicsOpenGL.endDraw
      1. processing.opengl.PJOGL.bindTextureImpl(PJOGL.java:1423)
      2. processing.opengl.PGL.bindTexture(PGL.java:3146)
      3. processing.opengl.Texture.bind(Texture.java:680)
      4. processing.opengl.PShader.setTexture(PShader.java:1338)
      5. processing.opengl.PGraphicsOpenGL.flushPolys(PGraphicsOpenGL.java:2450)
      6. processing.opengl.PGraphicsOpenGL.flush(PGraphicsOpenGL.java:2348)
      7. processing.opengl.PGraphicsOpenGL.endDraw(PGraphicsOpenGL.java:1526)
      7 frames
    4. processing.core
      PApplet.handleDraw
      1. processing.core.PApplet.handleDraw(PApplet.java:2430)
      1 frame