android.os.DeadObjectException

tip

This might be caused by an overload on your system or maybe your remote devices having failures. Do check your hardware as well for problems. Check the trace for devices resetting.

You have a different solution? A short tip here would help you and many other users who saw this issue last week.

  • GitHub comment 88#254266124
    via GitHub by note89
    ,
  • GitHub comment 509#283165194
    via GitHub by note89
    ,
  • GitHub comment 154#262708688
    via GitHub by gutongjiang
    ,
  • Android errors
    via GitHub by treeder
    ,
  • GitHub comment 1#166013134
    via GitHub by UMFsimke
    ,
    • android.os.DeadObjectException at android.os.BinderProxy.transactNative(Native Method) at android.os.BinderProxy.transact(Binder.java:527) at android.view.IWindow$Stub$Proxy.onAnimationStopped(IWindow.java:534) at com.android.server.wm.WindowAnimator.updateWindowsLocked(WindowAnimator.java:288) at com.android.server.wm.WindowAnimator.animateLocked(WindowAnimator.java:688) at com.android.server.wm.WindowAnimator.access$000(WindowAnimator.java:54) at com.android.server.wm.WindowAnimator$1.doFrame(WindowAnimator.java:125) at android.view.Choreographer$CallbackRecord.run(Choreographer.java:856) at android.view.Choreographer.doCallbacks(Choreographer.java:670) at android.view.Choreographer.doFrame(Choreographer.java:603) at android.view.Choreographer$FrameDisplayEventReceiver.run(Choreographer.java:844) at android.os.Handler.handleCallback(Handler.java:739) at android.os.Handler.dispatchMessage(Handler.java:95) at android.os.Looper.loop(Looper.java:152) at android.os.HandlerThread.run(HandlerThread.java:61) at com.android.server.ServiceThread.run(ServiceThread.java:46)

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