javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),

Searched on Google with the first line of a JAVA stack trace?

We can recommend more relevant solutions and speed up debugging when you paste your entire stack trace with the exception message. Try a sample exception.

Recommended solutions based on your search

Solutions on the web

via Google Groups by Michael Cohen, 1 year ago
Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),
via Google Groups by davenz, 6 months ago
Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x280, <int> 0x355, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=2183680 cap=2183680]): GL_INVALID_VALUE ( 1281 0x501),
via Google Groups by Carlos Rafael Ramirez, 9 months ago
Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x131, <int> 0x18, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=29280 cap=29280]): GL_INVALID_VALUE ( 1281 0x501),
via Google Groups by SR Meteor, 7 months ago
Thread[AWT-EventQueue-2,6,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glGetIntegerv(<int> 0x84E2, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=16 cap=16]): GL_INVALID_ENUM ( 1280 0x500),
via Google Groups by Gene Dalton, 1 year ago
Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glGetIntegerv(<int> 0x84E2, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=16 cap=16]): GL_INVALID_ENUM ( 1280 0x500),
via Google Groups by naavin pillai, 6 months ago
Thread[AWT-EventQueue-0,6,main] glGetError() returned the following error codes after a call to glGetIntegerv(<int> 0x84E2, <java.nio.IntBuffer> java.nio.DirectIntBufferU[pos=0 lim=16 cap=16]): GL_INVALID_ENUM ( 1280 0x500),
javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),
at javax.media.opengl.DebugGL2.checkGLGetError(DebugGL2.java:24811)
at com.jme.renderer.jogl.JOGLRenderer.updateTextureSubImage(JOGLRenderer.java:1993)
at com.jmex.awt.swingui.JOGLImageGraphics.update(JOGLImageGraphics.java:186)
at org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor.commit(DrawingSurfaceImageGraphics.java:338)
at org.jdesktop.mtgame.Renderer.processCommitList(Renderer.java:1407)
at org.jdesktop.mtgame.Renderer.run(Renderer.java:960)

Users with the same issue

You are the first who have seen this exception.

Write tip

Know the solutions? Share your knowledge to help other developers to debug faster.