javax.media.opengl.GLException

Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501),

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  • Stack trace

    • javax.media.opengl.GLException: Thread[MTGame Renderer,5,javawsApplicationThreadGroup] glGetError() returned the following error codes after a call to glTexSubImage2D(<int> 0xDE1, <int> 0x0, <int> 0x0, <int> 0x0, <int> 0x199, <int> 0x228, <int> 0x1908, <int> 0x1401, <java.nio.Buffer> java.nio.DirectByteBuffer[pos=0 lim=903072 cap=903072]): GL_INVALID_VALUE ( 1281 0x501), at javax.media.opengl.DebugGL2.checkGLGetError(DebugGL2.java:24811) at javax.media.opengl.DebugGL2.glTexSubImage2D(DebugGL2.java:10396) at com.jme.renderer.jogl.JOGLRenderer.updateTextureSubImage(JOGLRenderer.java:1993) at com.jmex.awt.swingui.JOGLImageGraphics.update(JOGLImageGraphics.java:186) at org.jdesktop.wonderland.modules.appbase.client.DrawingSurfaceImageGraphics$UpdateProcessor.commit(DrawingSurfaceImageGraphics.java:338) at org.jdesktop.mtgame.Renderer.processCommitList(Renderer.java:1407) at org.jdesktop.mtgame.Renderer.run(Renderer.java:960)

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