java.lang.OutOfMemoryError: Failed to allocate a 16396 byte allocation with 14928836 free bytes and 106MB until OOM

mozilla.com | 4 months ago
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  1. 0
    samebug tip
    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
    via GitHub by tiftof
  2. 0
    samebug tip
    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
    via GitHub by tiftof
  3. 0
    samebug tip
    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
    via GitHub by tiftof
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  5. 0
    samebug tip
    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
    via GitHub by tiftof
  6. 0
    samebug tip
    Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
    via GitHub by tiftof

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Root Cause Analysis

  1. java.lang.OutOfMemoryError

    Failed to allocate a 16396 byte allocation with 14928836 free bytes and 106MB until OOM

    at dalvik.system.VMRuntime.newNonMovableArray()
  2. Android Platform
    VMRuntime.newNonMovableArray
    1. dalvik.system.VMRuntime.newNonMovableArray(Native Method)
    1 frame