battlecode.common.GameActionException: This robot has weapon delay and cannot attack. 1.0

GitHub | kazimuth | 1 year ago
  1. 0

    Zombies not taking into account weapon delay

    GitHub | 1 year ago | kazimuth
    battlecode.common.GameActionException: This robot has weapon delay and cannot attack. 1.0
  2. 0

    visitDeathSignal of nonexistent robot

    GitHub | 1 year ago | uldivad9
    java.lang.RuntimeException: visitDeathSignal of nonexistent robot: 398
  3. Speed up your debug routine!

    Automated exception search integrated into your IDE

    Not finding the right solution?
    Take a tour to get the most out of Samebug.

    Tired of useless tips?

    Automated exception search integrated into your IDE

    Root Cause Analysis

    1. battlecode.common.GameActionException

      This robot has weapon delay and cannot attack. 1.0

      at battlecode.world.RobotControllerImpl.assertIsWeaponReady()
    2. battlecode.world
      RobotControllerImpl.attackLocation
      1. battlecode.world.RobotControllerImpl.assertIsWeaponReady(RobotControllerImpl.java:363)
      2. battlecode.world.RobotControllerImpl.attackLocation(RobotControllerImpl.java:387)
      2 frames
    3. ZombiePlayer
      ZombiePlayer.run
      1. ZombiePlayer.ZombiePlayer.run(ZombiePlayer.java:66)
      1 frame
    4. Java RT
      Method.invoke
      1. sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
      2. sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
      3. sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
      4. java.lang.reflect.Method.invoke(Method.java:497)
      4 frames
    5. battlecode.engine
      RobotRunnable.run
      1. battlecode.engine.RobotRunnable.run(RobotRunnable.java:66)
      1 frame
    6. battlecode.engine.scheduler
      ScheduledRunnable.run
      1. battlecode.engine.scheduler.ScheduledRunnable.run(ScheduledRunnable.java:34)
      1 frame
    7. Java RT
      Thread.run
      1. java.lang.Thread.run(Thread.java:745)
      1 frame