javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.

GitHub | polarkac | 2 weeks ago
  1. 0

    Could not start a clip 'soft-slidertick.wav'.

    GitHub | 2 weeks ago | polarkac
    javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.
  2. 0

    GitHub comment 153#159259005

    GitHub | 1 year ago | kisik21
    javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported. at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:513)
  3. 0

    Could not start a clip 'spinnerbonus.wav'.

    GitHub | 2 weeks ago | polarkac
    javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.
  4. Speed up your debug routine!

    Automated exception search integrated into your IDE

  5. 0

    Game sounds fail to load, causing a crash

    GitHub | 3 years ago | alxcenz
    javax.sound.sampled.LineUnavailableException: line with format PCM_UNSIGNED 11025.0 Hz, 8 bit, mono, 1 bytes/frame, not supported.
  6. 0

    ** Uncaught Exception! **

    GitHub | 3 months ago | Pokefan5
    java.lang.IllegalArgumentException: Requested value -897.0694 smaller than allowable minimum value -80.0.

    3 unregistered visitors
    Not finding the right solution?
    Take a tour to get the most out of Samebug.

    Tired of useless tips?

    Automated exception search integrated into your IDE

    Root Cause Analysis

    1. javax.sound.sampled.LineUnavailableException

      line with format PCM_SIGNED 44100.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian not supported.

      at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen()
    2. Java RT
      DirectAudioDevice$DirectClip.open
      1. com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:513)
      2. com.sun.media.sound.DirectAudioDevice$DirectClip.implOpen(DirectAudioDevice.java:1304)
      3. com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:121)
      4. com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1085)
      5. com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1052)
      5 frames
    3. itdelatrisu.opsu.audio
      SoundController.playHitSound
      1. itdelatrisu.opsu.audio.MultiClip.getClip(MultiClip.java:189)
      2. itdelatrisu.opsu.audio.MultiClip.start(MultiClip.java:133)
      3. itdelatrisu.opsu.audio.SoundController.playClip(SoundController.java:272)
      4. itdelatrisu.opsu.audio.SoundController.playHitSound(SoundController.java:323)
      4 frames
    4. itdelatrisu.opsu
      GameData.sendSliderTickResult
      1. itdelatrisu.opsu.GameData.sendSliderTickResult(GameData.java:1277)
      1 frame
    5. itdelatrisu.opsu.objects
      Slider.update
      1. itdelatrisu.opsu.objects.Slider.update(Slider.java:656)
      1 frame
    6. itdelatrisu.opsu.states
      Game.update
      1. itdelatrisu.opsu.states.Game.updateGame(Game.java:987)
      2. itdelatrisu.opsu.states.Game.runReplayFrame(Game.java:1913)
      3. itdelatrisu.opsu.states.Game.addReplayFrameAndRun(Game.java:1896)
      4. itdelatrisu.opsu.states.Game.update(Game.java:778)
      4 frames
    7. Slick2D game development library
      GameContainer.updateAndRender
      1. org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
      2. org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:702)
      2 frames
    8. itdelatrisu.opsu
      Opsu.main
      1. itdelatrisu.opsu.Container.gameLoop(Container.java:109)
      2. itdelatrisu.opsu.Container.start(Container.java:75)
      3. itdelatrisu.opsu.Opsu.main(Opsu.java:209)
      3 frames