javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.

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  • Sound don't work
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    • javax.sound.sampled.LineUnavailableException: line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported. at com.sun.media.sound.DirectAudioDevice$DirectDL.implOpen(DirectAudioDevice.java:513) at com.sun.media.sound.DirectAudioDevice$DirectClip.implOpen(DirectAudioDevice.java:1304) at com.sun.media.sound.AbstractDataLine.open(AbstractDataLine.java:121) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1085) at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1052) at itdelatrisu.opsu.audio.MultiClip.getClip(MultiClip.java:189) at itdelatrisu.opsu.audio.MultiClip.start(MultiClip.java:133) at itdelatrisu.opsu.audio.SoundController.playClip(SoundController.java:272) at itdelatrisu.opsu.audio.SoundController.playSound(SoundController.java:284) at itdelatrisu.opsu.objects.Spinner.rotate(Spinner.java:386) at itdelatrisu.opsu.objects.Spinner.update(Spinner.java:338) at itdelatrisu.opsu.states.Game.updateGame(Game.java:987) at itdelatrisu.opsu.states.Game.runReplayFrame(Game.java:1913) at itdelatrisu.opsu.states.Game.addReplayFrameAndRun(Game.java:1896) at itdelatrisu.opsu.states.Game.update(Game.java:778) at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:702) at itdelatrisu.opsu.Container.gameLoop(Container.java:109) at itdelatrisu.opsu.Container.start(Container.java:75) at itdelatrisu.opsu.Opsu.main(Opsu.java:209)

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