Try adding these lines to your manifest: "android:hardwareAccelerated="false"" and "android:largeHeap="true"" as it seems to work for some cases. See also this article about handling bitmaps on android's documentation: https://goo.gl/8LVrzp
The memory is leaking. Try to analyze the HEAP or use LeakCanacy (https://github.com/square/leakcanary) to figure out where is the exact problem.
Don't give up yet. Our experts can help. Paste your full stack trace to get a solution.
You have a different solution? A short tip here would help you and many other users who saw this issue last week.